
WoW Factor: MMO raid design and the antagonistic GM
Last week’s column about World of Warcraft prompted some really interesting comments that I think are worth talking about; in fact, I very nearly wrote an entire column about one of them. But instead, I wanted to talk about another thought that occurred to me when it comes to WoW’s raiding focus because it’s something […] Read More Last week’s column about World of Warcraft prompted some really interesting comments that I think are worth talking about; in fact, I very nearly wrote an entire column about one of them. But instead, I wanted to talk about another thought that occurred to me when it comes to WoW’s raiding focus because it’s something