Vague Patch Notes: Why procedural generation doesn’t solve the content problems of MMOs

Just yesterday, MOP’s Justin ran down the various features that the long-canceled EverQuest Next promised before its demise – including the promise of all sorts of procedurally generated content. Procgen has long been a buzzword in video games, although these days it’s often glossed over by people on Twitter with .eth in their username who […]  Read More 

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